![]() There's really no management of resources, or selections of departments or tools or anything like that. You can "hire" employees, change their equipment and decide what they do, based on the department they work in. As far as the whole simulation aspect is concerned, there's very little of it. And the "roguelike" aspect only comes from the selection of artifacts or monsters you choose from when given the opportunity to do so. When you think of a "simulation", one would assume that there would be different aspects you control in the game, but those mechanics are completely shallow. This description is incredibly misleading. ![]() This description is incredibly Lobotomy Corporation touts itself as a mix between a buisness/monster simulation and a roguelike game. Lobotomy Corporation touts itself as a mix between a buisness/monster simulation and a roguelike game. The longer I play the more i love this little jewel of a game. You should not love your employees to much, because most likely they will not live long. The athmosphere reminds me of Darkest Dungeon its somehow dark. The abominations are really well designed, unique and funny. Your job is to control strange beings called abominations and earn energy for mankind by treating them well and survive them too. Some Youtube videos helped and i am happy i didnt give up. There is a tutorial but in fact i was tempted to give up this game because i thought i wasnt able to understand its mechanics well enough. Dont write a review on this game if you played it less than 3-4 hours. Dont write a Lobotomy Corporation is a very unique and intelligent game. Lobotomy Corporation is a very unique and intelligent game. And don't forget to read the manual! … Expand The early days are a sort of "soft tutorial", if you're not sure about the game at first I really advise trying to get to at least Day 21 or so, that's around when things really pick up. Goes on sale fairly often, if you're unsure about buying it full price. Cannot recommend this highly enough if you're a fan of management games or story-driven RPGs. Probably the best game I played in 2019, and the sequel has so far proven to be a worthy successor. I don't have anything eloquent to say here, it's just some real bangers that are great fits for the scenes/days they play in. The worldbuilding is also quite intriguing - you may never leave the facility (not until the sequel, at any rate), but the writing does a really good job at painting a picture of the world outside and why things in the facility are the way they are. I don't want to spoil anything, but there's a lot more going on in L Corp than "morally dubious energy corporation", and there are a lot of mysteries and twists you'll uncover along the way. Now, the gameplay itself is fun, but where I think Lobotomy Corporation really shines is in its story - you wouldn't expect much of a narrative from most management/simulation games, and its slow start here might make you think LC is the same way, but the story is what takes what would otherwise be a neat SCP-esque monster containment game and turns it into a masterpiece. The early game is rather simple, but things quickly develop until you have a fascinating mishmash of monsters whose management conditions you all need to keep in mind, and challenges later on will really test your skill as a manager. An amazing game with an excellent lineup of creatures to research and contain, a very strong sense of tone and atmosphere, enjoyable core gameplay, and a really intriguing story with a lot of deep lore to uncover. Confess your sins to a floating Jesus skull. Travel back in time to escape your mistakes. Forget you left someone in a cursed bunker until half your facility has breached. Augment your Agents until they're unstoppable forces of nature. Kill Clerks by the dozens so the corpse mountain can't smell them bleed. Learn about new critters so they'll stop breaking out. Kill Clerks by the dozens Harvest energy from monsters with dubiously-ethical science. Harvest energy from monsters with dubiously-ethical science.
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